No matter how much I dash, the enemies always seem to catch up to me before I can charge and fire a strong shot. The beam of light seems powerful but you have to spend a second or two for it to charge up. There are two buttons for attack – one is a close range sword swing while the other fires a beam of light. There was none of that present here so I just tried to rush away from enemies that quickly charged me from multiple directions.Īttacking them, well, that’s even harder to work out (for me, anyway). According to the Kickstarter this can be used for far more than just momentum, such as dashing over chasms and such. Sometimes, dashing with just the right frequency appears to make the character do super dashes. The fighting is something else I find difficult to get a handle on with the amount of time allotted to the demo. Is this the fault of the non-OLED updated Vita screen? Or is it because the screen is so small in comparison to computer monitors? The pixel art is very crisp but so small it’s hard to make out any special details. On the Vita screen things still look crisp, but also a bit cheap. I mean, this was a crowdfunding project that astounded everyone with its amazing, unique pixel art. However, it doesn’t look nearly as beautiful as I recall it being initially. I quickly recognize the main character that was plastered very notably all over the Kickstarter campaign. This is still a totally barebones area to start players up in, isn’t it? They seem a bit geometric in keeping with the aesthetics. The background is completely black aside from some colored cubes/gems/whatnot that dot the landscape. Is it bad that I have no idea what I’m doing? I start up a game and am unceremoniously dropped into what appears to be an arena-style stage. For the gaming press and media, though, Hyper Light Drifter was actually playable at E3! Here are my first thoughts on the E3 demo which was played on a PlayStation Vita. Of course, there haven’t been opportunities yet for many people to play the game. It’s truly an incredible event to see independent developers with a product that the gaming public goes gaga for. All in all, developer Heart Machine saw funding climb over 2000% of the $27,000 asking cost. Hyper Light Drifter gained a serious amount of attention (and money) during its Kickstarter campaign. E3 ’14 – Hands-On With Hyper Light Drifter
0 Comments
Leave a Reply. |